翻訳と辞書
Words near each other
・ How Do I Make You
・ How Do I Marry the Boss?
・ How Do I Survive
・ Hovås Billdal IF
・ Hovězí
・ How
・ How 'bout Them Cowgirls
・ How 'Bout Us
・ How 'Bout You
・ How 'bout You Don't
・ How (greeting)
・ HOW (magazine)
・ How (philosophy)
・ How (surname)
・ How (TV series)
How (video game)
・ How 2
・ How a Bill Becomes a Law
・ How a Black Man Feels
・ How a Cowgirl Says Goodbye
・ How a Mosquito Operates
・ How About a Friendly Shrink?
・ How About I Be Me (and You Be You)?
・ How About Me?
・ How About Now
・ How About That?
・ How About This
・ How About You
・ How About You (film)
・ How About You (Staind song)


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How (video game) : ウィキペディア英語版
How (video game)

''How'' (stylized as ''HOW'') is a freeware, indie 2D platform videogame for Windows-based machines released in 2012 by Danish videogame developer Michael Jensen which became notorious for its high difficulty level and unfair abuse of the player based on unexpected death traps.
==Gameplay==
The game plays like any standard 2-d platform game in which the player can move the main character, Foxy McBox, through the level with the arrow keys and jump, but unlike in most games of its genre, the character cannot be controlled once in mid-air and will need forward momentum in order to jump in any direction, making it very difficult to make it through even some of the earliest stages.
Besides, instead of following an argumental path, the players have the choice of taking on the levels in any order they want, something that can be used to the player's advantage by, for example, avoiding too difficult levels.〔''The first complaints arrive! Deal with it. ()''〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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